There's a whole lot of gnashing of teeth going on out in the interwebs, and I'll admit to having posted once or twice in a couple of forums, and posted a few tweets about the release of the character builder. And the other DMs in our group and I are having a conversation about what the new builder means for our home game, with it's handful of house rules that impact character creation.
This page is a shared work space in which Bryan, Tom, and John can work to hash out a shared set of house rules for a shared-world campaign.
The basic idea is that we take turns DMing our own material in a shared campaign that retains continuity for the players. That will mean having a set of shared house rules and campaign information, which this part of the site should facilitate.
I'm not doing a whole lot of DMing at the moment, but I have some planning to do -- in a few months I'll be taking over the main group's game and trying to figure out what to do with a group of 7 very good players that will take them from level 21 to 26. That's right, Epic Level play.
One of the things I really spent a lot of time thinking about while traveling to and from DDXP was some of the frustrations I have with the way our current game plays. We seem to be playing only a part of the game, not really enjoying the full, deep experience of playing D&D.
The parade of the geeks has started -- we're trickling down from our hotel rooms and in off the street to kick off the convention. I was surprised, walking up to the registration table, to see that only a few of the games are sold out yet. I hope that just means people are coming to the con without having preregistered.
Is it a bad sign that Tom and I were the first ones to register this morning? Are we desperate nerds, or just early rising nerds?
I have two sessions left in my current minicampaign, the Deadmen. Once that ends, it's my turn to be a player again, and this time the campaign will start at level 16.
I can't imagine trying to whip up a couple of 16th level characters in such a short amount of time without the character builder. Even with it, it can take a while if you're really thinking about your choices.