{"id":40,"date":"2022-11-04T16:05:51","date_gmt":"2022-11-04T16:05:51","guid":{"rendered":"https:\/\/radiatinggnome.com\/?p=40"},"modified":"2023-05-05T15:15:12","modified_gmt":"2023-05-05T15:15:12","slug":"one-dd-playtest-packets-and-cheering-the-f-up-about-it","status":"publish","type":"post","link":"https:\/\/radiatinggnome.com\/?p=40","title":{"rendered":"One D&#038;D, Playtest Packets, and Cheering the F*** Up about it"},"content":{"rendered":"\n<p>You will have noticed, I&#8217;m sure, that Wizards is working on a new edition of D&amp;D &#8212; more of an upgrade than a complete overhaul, and they&#8217;re talking about backward compatibility, so we can hope for some decent continuity from our old content to the new one. <\/p>\n\n\n\n<p>A lot of the chatter I&#8217;ve seen on the various platforms that look at the playtest packets we&#8217;ve been given so far has been pretty negative &#8212; but I think that has a lot more to do with the way negative voices seem to get more attention in this algorithm-driven marketplace than any real consensus that the changes are bad &#8212; frankly, I love a lot of the things they&#8217;re pitching, and even the things that seem a touch wobbly are great evidence that the design team is looking at key problems that we have with the game and are trying to solve those problems. <\/p>\n\n\n\n<p>I&#8217;m certain that a lot of the need for a revision to the core game is driven by a desire to move forward with efforts to modernize and clean up old, bad ideas of race and determinism that have existed in the game since its inception.  It&#8217;s a good thing.  If you don&#8217;t think it&#8217;s a good thing, swipe left.  And then, after you swipe left, remember that my blog isn&#8217;t a dating app, and just go away.  <\/p>\n\n\n\n<p>But beyond the need to clean up those problems that have been baked into the game since its inception, we can look at some of the other things that they&#8217;re demonstrating an interest in fixing &#8212; and how they&#8217;re going about fixing them.  <\/p>\n\n\n\n<p>For today, let&#8217;s just take a look at inspiration and the variations that we&#8217;ve seen them play with so far.  <\/p>\n\n\n\n<p>In 5e, inspiration is a great idea that has some problems in play.  It&#8217;s an adaptation of an idea that exists in other games that use hero points or bennies or fate points &#8212; a sort of game mechanic that allows players to try to bend the odds of the game in a way that suits their interests &#8212; in hopefully a narratively interesting way.  The way it&#8217;s designed is nice and clean and simple, but it runs into problems in execution:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Inspiration is awarded very inconsistently<\/strong>, from one table to the next. I know that as a DM I almost never award inspiration &#8212; I just don&#8217;t remember to do it, it&#8217;s not a reasoned position. <\/li>\n\n\n\n<li><strong>Inspiration is less useful for spellcasting classes.<\/strong> Martial and skill-monkey classes make d20 rolls all the time, but most spells are resisted with saving throws rather than executed with active rolls, so inspiration makes less difference to spellcasters <\/li>\n\n\n\n<li><strong>Lots of people use it wrong<\/strong>, treating it as a re-roll instead of a proactive decision to give oneself an advantage &#8212; this happens so much that a lot of people think it IS a re-roll.<\/li>\n<\/ul>\n\n\n\n<p>So, if those are the problems that we&#8217;re trying to solve, are the changes that we&#8217;re seeing going to fix that?  <\/p>\n\n\n\n<p><strong>Awarding Inspiration<\/strong><\/p>\n\n\n\n<p>We&#8217;ve seen a bunch of different ways to approach this already in the first few packets. For example:  <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Humans get inspiration automatically after a long rest<\/li>\n\n\n\n<li>The musician feat can provide inspiration if the musician plays for the party after a short or long rest<\/li>\n\n\n\n<li>Award inspiration based on a d20 roll &#8212; on a roll of a 20 or a roll of a 1.  <\/li>\n<\/ul>\n\n\n\n<p>What&#8217;s true about all of these is that they award inspiration in a way that is governed by game mechanics, not DM fiat.  And that&#8217;s the big takeaway here &#8212; DM&#8217;s like me can&#8217;t be trusted to reward a responsible amount of inspiration, so the game needs to take care of that for us.  <\/p>\n\n\n\n<p>The details &#8212; like whether a 20 or a 1 makes more sense as a source of inspiration &#8212; almost don&#8217;t matter.  In general, I think the most important improvement that we can see here is the idea that they&#8217;re going to build in mechanical ways for PCs to pick up inspiration, and that&#8217;s an overall good thing.  <\/p>\n\n\n\n<p>So, cheer up.  It&#8217;s a good thing.  They&#8217;ll float a few more ideas in the next few packets, I&#8217;m sure.  Think about which ones you like, and which ones you don&#8217;t.  Do the surveys when they come out.  <\/p>\n\n\n\n<p>And remember, that you wake up each day with inspiration.  Use it well. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>You will have noticed, I&#8217;m sure, that Wizards is working on a new edition of D&amp;D &#8212; more of an upgrade than a complete overhaul, and they&#8217;re talking about backward compatibility, so we can hope for some decent continuity from our old content to the new one. A lot of the chatter I&#8217;ve seen on &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/radiatinggnome.com\/?p=40\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;One D&#038;D, Playtest Packets, and Cheering the F*** Up about it&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-40","post","type-post","status-publish","format-standard","hentry","category-dnd"],"_links":{"self":[{"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=\/wp\/v2\/posts\/40","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=40"}],"version-history":[{"count":3,"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=\/wp\/v2\/posts\/40\/revisions"}],"predecessor-version":[{"id":43,"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=\/wp\/v2\/posts\/40\/revisions\/43"}],"wp:attachment":[{"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=40"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=40"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/radiatinggnome.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=40"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}